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Editing, Visual Effects and Music

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I began editing after filming my first two scenes. The first scene I edited was the scene where Skinner wakes up from his nightmare. I edited this scene in its own sequence, piecing it together but not adding any effects or colourisation to it at this stage. The start of this scene begins abruptly after the end of the last one, which, at this stage, had not yet been filmed, so I had to leave some space at the startof the clip to work with and not get attached to how I began the sequence. The next sequence I edited was the first scene of my product: the scene where Skinner is running through a field. The sequence I used for this eventually became the master sequence. The ending of this scene includes the flip-transition into the red room, which I had not yet filmed, so again, I had to leave some room for adjustment at the end of this scene. After filming the red room scene, I first cut it together, leaving the start of the scene alone as it wuold require some further visual eff...

Final Aims and Intentions

Learner's Name: Michael Quigley-Smith Word Count: 495 I will be making a psychological thriller with striking visuals and an unstable sense of reality, channelled through the protagonist to create an unnerving drama containing the suspense and mystery elements of crime shows, targeted at millennials. My programme will jump between reality and dreamscapes, the latter indicated by extreme mise-en-scene, such as block-colour lighting and Dutch camera angles, which will disorient the audience, offering them a unique viewing experience. During a scene where the main character is running from something unknown, there will be rapid editing and handheld camerawork, creating tension, while the next scene will be in binary opposition, with a still camera, maintaining audience interest. ‘Reality’ will be depicted in a more standard manner, with less extreme mise-en-scene. This visual contrast between the two worlds will allow audiences to know which world they’re in, although the separ...

Justifications - AV product

Here are some justifications for some of my choices with my AV product. The first scene. The first shot of my piece is from behind Skinner as he runs away from the camera. I have chosen to place the camera behind him in the first shot for two reasons: one, so that the idea that he is running away from something is immediately established through the fact that he is literally running away from the camera; and two, so that Skinner's face is initially not visible, which adds to the disorientation of the audience and links into the theme that the audience doesn't really know what's going on. The camerawork in this scene is all handheld and almost entirely shaky, which adds to the idea that the character is panicky and trying to run away. The camera movement is reflective of the character's lack of control. The editing also picks up pace as the scene progresses, with there being more and more shots within each flash each time. This serves to increase the pace of the scene...

Magazine - draft 2

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Shooting - Day 5

Here I shot my final scene, the second scene set in the "real" world. This one has a lot of dialogue, and as the weather was extremely windy, the audio for this section sounds dreadful, so I'm going to try to re-record and overdub the audio in the post-production phase. If this doesn't work, then I will need to re-shoot this entire scene, which is not ideal. I have also edited in the correct voice-overs across the production, so all that's really left for me to do is try to fix the audio in the final scene; everything else is done really. Here is a link to the edit of my production as it stands currently. https://www.youtube.com/watch?v=pecRMfJ0fto

Magazine - draft 1

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